Should have either a Degree or 3 years relevant experience in creating digital art.
Demonstrated history of
· Actively supporting Art Direction.
· Working as part of a team to produce a single goal.
· Demonstrate a strong ability to create outstanding photorealistic environments within a games engine.
· Have hap experience of the full production process from conception through to beta and mastering of a product.
All 3d Artists must demonstrate in their portfolio:
· Keen eye on detail and realism
· Creation of highpoly assets and then their conversion to an in game resolution.
· A clear understanding of the normal mapping process.
· A strong understanding UV layout and how to get the best of your textures.
· Perspective for the overall scene and the bigger picture for the current task.
· Well structured composition within work shown.
· Basic examples of lighting and how to make the most of the assets you create.
Responsibilities:
- Takes initiative and is willing to expand own horizon.
- Passion for making games.
· Works together with other Level Artists on defining and creating environments and assets for the game.
Knowledge and skills:
· Ability to contribute innovative and original ideas towards all aspects of game production and development.
· Expertise with 3d software, Autodesk Max, Maya preferred.
· Expert with Photoshop.
· Preferred experience with Cryengin or similar engine.

