Brand new opportunity for a 3D Artist to join a highly talented art department, working as part of a production game team to develop and ship a AAA product.
A wide scope of skills is required, particularly with regards to Maya, Photoshop and Zbrush as well as the ability to learn custom in-house tools.
Duties & Responsibilities:
• To join a pre-existing game development team at a productive level from day one
• Model and texture a variety of 3D characters (both high and low-resolution)
• Responsible for creating/implementing art content to an excellent standard
• Quality control of content in their specialism
• Make balanced and rational decisions on the production of assets
• Deliver content on schedule and within technical limitations
Skills & Qualifications:
• Strong portfolio that demonstrates an excellent understanding of human anatomy
• Knowledge of technical aspects of character creation including, Rigging, Cloth and Hair dynamics
• Excellent visual and technical understanding in 3D modeling & texturing (both high- & low-resolution characters)
• Ability to work from concept/photo reference
• 1+ full game cycle of games industry art content production experience
• Excellent organizational and communication skills
• Ability to resolve production issues
• Eye for quality control
• Able to take direct and constructive criticism well
• Works well to set deadlines
• Works well within a strong art team

